gl renderer: Remove unused vertex shader
authorTimm Bäder <mail@baedert.org>
Tue, 19 Dec 2017 21:35:55 +0000 (22:35 +0100)
committerTimm Bäder <mail@baedert.org>
Thu, 21 Dec 2017 18:12:32 +0000 (19:12 +0100)
gsk/meson.build
gsk/resources/glsl/blur.vs.glsl [deleted file]

index 8ee5af949ca88e2854422ca1db442c5b370d8036..4cf499848acf84d2442d9867ccdfb26e2e230a2a 100644 (file)
@@ -7,7 +7,6 @@ gsk_private_source_shaders = [
   'resources/glsl/coloring.fs.glsl',
   'resources/glsl/color_matrix.fs.glsl',
   'resources/glsl/linear_gradient.fs.glsl',
-  'resources/glsl/blur.vs.glsl',
   'resources/glsl/blur.fs.glsl',
   'resources/glsl/inset_shadow.fs.glsl',
   'resources/glsl/outset_shadow.fs.glsl',
diff --git a/gsk/resources/glsl/blur.vs.glsl b/gsk/resources/glsl/blur.vs.glsl
deleted file mode 100644 (file)
index fe52014..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-
-out vec2 size;
-void main() {
-  gl_Position = uProjection * uModelview * vec4(aPosition, 0.0, 1.0);
-
-
-  vUv = vec2(aUv.x, aUv.y);
-  /*size = vec2(aPosition.z - aPosition.z, aPosition.y - aPosition.w);*/
-}